> For the complete documentation index, see [llms.txt](https://wiki.mmorealms.gg/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.mmorealms.gg/cobblemon-wiki/general-guides/complete-overview-of-ev-training.md).

# Complete Overview of EV Training

**Contents**

1. [Intro to EV Training in Cobblemon](#intro-to-ev-training-in-cobblemon)
   1. [Core Rules to EVs](#core-rules-to-evs)
2. [EV Training Methods](#ev-training-methods)
   1. [Defeating Pokémon](#defeating-pokemon)
   2. [Training Warp](#training-warp)
   3. [Vitamins and Feathers](#vitamins-and-feathers)
   4. [Power Items](#power-items)
   5. [Mochi](#mochi)
3. [EV Reduction Methods](#ev-reduction-methods)
   1. [Reduction Berries](#reduction-berries)
   2. [Fresh-Start Mochi](#fresh-start-mochi)

***

## Intro to EV Training in Cobblemon

**Effort Values (EVs)** are hidden attributes that directly increase a Pokémon’s stats as it grows. Customizing your Pokémon's **EVs** allows you to tailor their strengths for battle, whether that means maximizing Attack for a physical sweeper or boosting HP and Defense for a tank.

### Core Rules to EVs

* The maximum number of **EVs** a single Pokémon can hold are **510**.
* The maximum number of **EVs** a single stat can hold are **252**.
* At **Level 100**, every **4 EVs** equals a **+1 stat increase** to the final stat value.
* **EVs** can be previewed from a Pokémon's summary screen.

<figure><img src="/files/bJIQxLqhGdaNfwnFabcG" alt="" width="563"><figcaption><p>Example of EV Summary Screen</p></figcaption></figure>

## EV Training Methods

There exist a range of methods to increase a Pokémon's **EVs**, granting you variety in choice on how to properly train your Pokémon.&#x20;

### Defeating Pokémon

Whenever a Pokémon gains Experience Points from defeating a wild Pokémon, **every non-fainted** Pokémon in your party that **participated** in the battle receives **EVs** based on the defeated species.

* EV Yields: **Wild Pokémon yield between 1 to 3 EVs** in a specific stat based on their evolutionary stage.
  * ***Stage 1** (e.g., Caterpie, Rattata):* **Yields 1 EV** (e.g., 1 Speed EV).
  * ***Stage 2** (e.g., Metapod, Pidgeotto):* **Yields 2 EVs**.
  * ***Stage 3** / Fully Evolved (e.g., Butterfree, Pidgeot):* **Yields 3 EVs**.
* EXP Share Functionality: If an **EXP Share** is held by a Pokémon that does not participate in battle, they will **receive the exact same EVs**, just as if they had participated. They do not get split or diluted.

### Training Warp

<mark style="color:$danger;">**NOTE:**</mark> *This warp currently isn't live yet. It's expected to be pushed live within one of the next few updates released on the server.*

MMO Realms features a dedicated **EV Training Zone** (`/warp EV Training`) designed to remove the grind of searching for wild Pokémon. This is by far the **fastest and most efficient** way to **EV** train on the server.

<figure><img src="/files/8D8su9ptRILdPKiiXg1m" alt="" width="563"><figcaption><p>EV Training Zone</p></figcaption></figure>

* The Setup: The hub contains 6 designated arenas or NPC stations, one for each primary stat:
  1. **HP**
  2. **Attack**
  3. **Defense**
  4. **Special Attack**
  5. **Special Defense**
  6. **Speed**

<div><figure><img src="/files/MfLDj1m4qVZAJSRuYwAq" alt="" width="563"><figcaption><p>EV Training Sections</p></figcaption></figure> <figure><img src="/files/sDN3a6bbdSOOY2JKnFQ9" alt="" width="563"><figcaption><p>EV Training NPCs</p></figcaption></figure></div>

* NPC Team Composition: Each NPC holds a full team of 6 Pokémon that yield either **low or high EVs**, in which they are designed to have no damaging moves to fight back.
* Cooldowns: You can battle these NPCs repeatedly without issue.

### Vitamins and Feathers

Vitamins and Feathers are consumable items that immediately add **EVs** to a Pokémon **without requiring battle**. In Cobblemon, Vitamins can brewed using Medicinal Brews and specific ingredients.

* **Vitamins: Grant +10 EVs** in a specified stat per use.
* **Feathers: Grant +1 EV** in a specified stat per use. These are ideal for fine-tuning precise EV spreads.

| Stat            | Vitamin                                  | Feather                                         |
| --------------- | ---------------------------------------- | ----------------------------------------------- |
| HP              | HP Up ![](/files/5g8vYrtVnDqxuhDtf3IN)   | Health Feather ![](/files/KjiQV89DT2g7EH3ieOT0) |
| Attack          | Protein ![](/files/HUh1JpgVXKeDDevY8ZIw) | Muscle Feather ![](/files/OLMYbd9ypUyMVFxGYmaH) |
| Defense         | Iron ![](/files/bUlrjiOWMkTE0706GWOp)    | Resist Feather ![](/files/oP25yXRqOF4uEvJSZlMl) |
| Special Attack  | Calcium ![](/files/xoOh1eO1EbrN2NOwBh5j) | Genius Feather ![](/files/tVwdix26r6XQb7kDRQLJ) |
| Special Defense | Zinc ![](/files/eK5WRCPB2upXlqR2iGth)    | Clever Feather ![](/files/jFmzrbK4QL2tXkWRaFER) |
| Speed           | Carbos ![](/files/YfJomvP5fgwzzqqcDJFq)  | Swift Feather ![](/files/uXNcXq47DMjPhzYMq1MD)  |

For details on how to craft Vitamins, refer to the [Berry guide.](https://wiki.mmorealms.gg/cobblemon-wiki/general-guides/complete-overview-of-berries)

### Power Items

Power Items are held items that dramatically speed up battle-based training (both against wild Pokémon and in the `/warp EV Training` zone).

When a Pokémon **holding a Power Item gains EVs in battle**, it receives an **extra +8 EVs in that specific stat** per defeated Pokémon, regardless of the target's base EV yield.

* Power Weight ![](/files/kjQd6Ek3wD3qr1hcHNFa): **+8 HP EVs**
* Power Bracer ![](/files/4efTTlSSmF6FqSyGPkYE): **+8 Attack EVs**
* Power Belt ![](/files/GEpKyWzlzqyvrabcWDVh): **+8 Defense EVs**
* Power Lens ![](/files/dS5ZIo6cBp8GSaiwIC3L): **+8 Special Attack EVs**
* Power Band ![](/files/SotFxMA814xk9LibBOtQ): **+8 Special Defense EVs**
* Power Anklet ![](/files/b0KLS3o9QtZwb3RMMxG7): **+8 Speed EVs**

> Tip: Equipping a Power Item while battling an NPC in the EV Training Warp allows you to max out a stat (252 EVs) in just a few short battles!

### Mochi

Mochi is a consumable item introduced alongside Gen 9 mechanics that functions similarly to Vitamins. **Eating a Stat Mochi** grants an immediate **boost** to a **Pokémon's EVs** without requiring any battle encounters.

* EV Increase: Each **Mochi** increases a specific stat by **+4 EVs**.
* Crafting: Obtained through campfire recipes.

> **Health Mochi**
>
> Increases HP EVs by 4.
>
> ![](/files/Yd1nCBMEnvgpgPERKuKm)
>
> **RECIPE** : 1x Hearty Grain, 1x Honey Bottle, 1x Pomeg Berry.

> **Muscle Mochi**
>
> Increases Attack EVs by 4.
>
> ![](/files/LwaSSrCxxQVnKmuXTthz)
>
> **RECIPE** : 1x Hearty Grain, 1x Honey Bottle, 1x Kelpsy Berry.

> **Resist Mochi**
>
> Increases Defense EVs by 4.
>
> ![](/files/VObTVxaFznauKdZUv48B)
>
> **RECIPE** : 1x Hearty Grain, 1x Honey Bottle, 1x Qualot Berry.

> **Genius Mochi**
>
> Increases Special Attack EVs by 4.
>
> ![](/files/q63PpvJUP45b5OaA00wc)
>
> **RECIPE** : 1x Hearty Grain, 1x Honey Bottle, 1x Hondew Berry.

> **Clever Mochi**
>
> Increases Special Defense EVs by 4.
>
> ![](/files/g6jZucUr8du9Gx9ZdY7G)
>
> **RECIPE** : 1x Hearty Grain, 1x Honey Bottle, 1x Grepa Berry.

> **Swift Mochi**
>
> Increases Speed EVs by 4.
>
> ![](/files/ooSiLT5twTHVN7mGB6P5)
>
> **RECIPE** : 1x Hearty Grain, 1x Honey Bottle, 1x Tamato Berry.

## EV Reduction Methods

If you make a mistake, mess up an **EV** spread, or want to re-train a Pokémon for a different competitive role, you can **lower or completely reset its EVs**.

### Reduction Berries

Consuming specific **berries** will **reduce a Pokémon's EVs by 10 points** per berry while also increasing its Friendship level.

| Stat            | Berry                                   |
| --------------- | --------------------------------------- |
| HP              | Pomeg ![](/files/yaoBPA7iE9PjxlP0H0rt)  |
| Attack          | Kelpsy ![](/files/4J4DTyhM9HaIAA0BO7Jn) |
| Defense         | Qualot ![](/files/slmwqGFszwydPQeh53LY) |
| Special Attack  | Hondew ![](/files/OFEZXjhuw5B3rBqPjZZI) |
| Special Defense | Grepa ![](/files/hwz1Fn8KIIsCHgXaS4DD)  |
| Speed           | Tamato ![](/files/FTAIrmSsANRHbHmWLA67) |

### Fresh-Start Mochi

Unlike EV-reducing berries which lower stats incrementally, **Fresh-Start Mochi completely resets a Pokémon's Effort Values**.

> **Fresh-Start Mochi**
>
> Resets all EVs to 0.
>
> ![](/files/bMf8c24EsPo0uePsKxeV)
>
> **RECIPE** : 1x Hearty Grain, 1x Honey Bottle, 1x Enigma Berry.

* Effect: **Instantly wipes ALL EVs** across every single stat back to **0**.
* Best Used For: Pokémon that were raised normally during play and accrued random EV gains across multiple stats, saving you from having to feed them dozens of berries individual by individual.

> Warning: Using a Fresh-Start Mochi cannot be undone! Make sure you actually want to clear the entire EV spread before using it.


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